Justin Rempel

Justin Rempel

Video Game Developer

Owner of Spacewave Software

Creator of Rival Megagun

I'm Justin. I like to create all kinds of things. Especially video games.

In 2013 I completed my diploma in Computer Systems Technology in Victoria, BC, Canada and went on to work at TinyMob Games, a local studio, for three years. Following that, I took the leap to finish my own passion project: Rival Megagun.

I worked for two years full-time on Rival Megagun, a classic bullet hell ‘shmup’ with a focus on competitive multiplayer. Japanese publisher Degica picked it up in 2017. I traveled around the world showcasing Rival Megagun at conventions including PAX South in San Antonio, TX, and BitSummit in Kyoto, Japan.

Rival Megagun was released worldwide on PC, PS4, Xbox One, and Nintendo Switch on November 29th, 2018. Here are some reviews.


My skills include:

  • Game design and development
  • C#, Java, C++, Python, HTML, CSS, JavaScript
  • Unity, Unreal, Allegro, LibGDX
  • Nintendo Switch, PS4, Xbox One, iOS, Android
  • Real-time online multiplayer with Steam, Nintendo Switch, PS4, Xbox One
  • Other networking and platform-specific features such as achievements, leaderboards, save data
  • Platform certification requirements (Nintendo Lotcheck, Sony TRC, Microsoft Cert/XR)
  • Rapid/throwaway prototyping
  • Web development

Professional Work

Rival Megagun logo
Rival Megagun Award 1 Rival Megagun Award 2 Rival Megagun Award 3 Rival Megagun Award 4

“Rival Megagun is the most fun we had at Tokyo Game Show 2018” - Polygon

Rival Megagun | PVP Battle Shmup

Unity C# Online Multiplayer Steam PS4 Xbox One Nintendo Switch

Highlights of my work:

  • Built the entire game from the ground up with my own blood, sweat, and tears
  • Managed a team of talented artists, sound designers, and writers
  • Developed all features including gameplay, UI, online multiplayer, AI, localization, and tools
  • Developed all platform-specific features such as achievements, leaderboards, and save data

Project facts:

  • Localized in 10 languages
  • Launched worldwide in partnership with Degica
  • Released simultaneously on PC, PS4, Xbox One, and Nintendo Switch

Other Projects

TARPG

Text-based Action RPG

C++ WIP

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UNET & Steamworks

Unity Networking Example

Unity Steam Online Multiplayer

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Realitynet

Point & Click Adventure

Java Game Jam

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Imageboard

Website Prototype

Node.js MongoDB

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Socket to the Zombies

Multiplayer Browser Game

Java JavaScript WebSockets

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